Difference between revisions of "Healing Pillar"

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|cooldown=6 Seconds
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|activationcost=5 Spell Points
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{{EnhancementSLA|Healing Pillar (Spell)|||6 Seconds|5 Spell Points|True|True}}
{{EnhancementSLA|Healing Pillar (Spell)|||6 Seconds {{PopupNote|EpicStrike}}|5 Spell Points|True|True}}
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Latest revision as of 19:53, 1 March 2024

Enhancement Healing Pillar Icon.png

Healing Pillar

Ranks: 1
Points (per rank): 1
Benefits:
Enhancement Healing Pillar Icon.pngSpell-Like Ability:
Healing Pillar
Metamagic: Empower, Empower Healing, Intensify, Maximize, Quicken
Cooldown: 6 Seconds GreyQuestion.png
Activation Cost: 5 Spell Points

Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Holy Strike
Requirements
  • 1 Points spent
  • Level 20