Difference between revisions of "Toven's Prototype"

From DDO Compendium
m (Text replacement - "{{Augment|Green}}" to "{{EmptyAugments|Green}}")
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{{RuneArmBlast|Force Shot|Force|V}}
{{RuneArmBlast|Force Shot|Force|V}}
* {{RuneArmImbue|Force|Force|VI}}
* {{RuneArmImbue|Force|Force|VI}}
* {{EmptyAugments|Green}}
|emptyaugments={{EmptyAugments|Green}}
|description = This arcane device clicks and whirs and hums with invention.
|description = This arcane device clicks and whirs and hums with invention.
|droplocation = {{DropLocation|The Master Artificer|Raid Warded Chest||Legendary}}
|droplocation = {{DropLocation|The Master Artificer|Raid Warded Chest||Legendary}}

Revision as of 17:51, 11 November 2020

Legendary Toven's Hammer Icon.png Toven's Prototype
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 29
Absolute Minimum Level: 29
Bound to Character on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Force VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty

Material: This item is made out of: Rust
Hardness: 39 Durability: 475

Description: This arcane device clicks and whirs and hums with invention.
Base Value: 11,600 Platinum 1 Gold0.25 lbs
Toven's Prototype.png
Where To Find: The Master Artificer (Legendary), Raid Warded Chest