Difference between revisions of "Necronomicannon"

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Revision as of 00:54, 11 November 2020

File:Necronimicannon Icon.png Necronimicannon
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 5
Absolute Minimum Level: 5
Bound to Account on Acquire
Enchantments:
Spell Bee Shot Icon.pngBook Shot
Target: Foe, Directional, Breakable
School: Evocation (Bludgeoning)
Hurls books at enemies. At higher charge levels multiple books are rapidly fired. Opponents struck by the books receive a Reflex save for half damange.

Charge Tier 1: 4 to 14 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 19 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 24 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
  • Ghostly: Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to your incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
  • Insightful Shatter +1: +1 Insight bonus to DC of character's Sunder attempts.
  • Profane Lifeforce +12: +12 Profane bonus to Hit Points.
  • Rune Arm Imbue: Evil Shot I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 evil shot damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Augments: 
Green Augment Slot: Empty

Material: This item is made out of: Gem
Hardness: 15 Durability: 235

Base Value: 2,050 Platinum0.25 lbs
Where To Find: The Legend of the Lost Locket (Heroic), End Chest