Difference between revisions of "Swashbuckling"

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|cost=1
|cost=1
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit='''Stance:''' Activate to gain:
* '''Stance:''' You gain:
* 1% Doublestrike
** 1% Doublestrike
* +1% Doubleshot  
** +1% Doubleshot  
* +1 Main Hand Weapon Enhancement Bonus
** +1 to the Enhancement Bonus of the weapon in your main hand
* While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}}  
** While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}}  
** +1 Critical Threat Range
*** +1 Critical Threat Range
** +1 Critical Threat Multiplier
*** +1 Critical Threat Multiplier
* While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}}
** While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}}
** +2 Critical Threat Range
*** +2 Critical Threat Range
** +1 Critical Threat Multiplier
*** +1 Critical Threat Multiplier
* While wielding a {{ColorText|Teal|Kukri or Rapier:}}  
** While wielding a {{ColorText|Teal|Kukri or Rapier:}}  
** +1 Critical Multiplier
*** +1 Critical Multiplier
* While wielding a {{ColorText|Teal|Handaxe:}}
** While wielding a {{ColorText|Teal|Handaxe:}}
** +2 Critical Threat Range
*** +2 Critical Threat Range
* While wielding a {{ColorText|Teal|Light Pick:}}
** While wielding a {{ColorText|Teal|Light Pick:}}
** +1 Critical Threat Range
*** +1 Critical Threat Range
* Requires:
* Requires:
** Wielding a Finesseable or Thrown weapon in your main hand
** Wielding a Finesseable or Thrown weapon in the main hand
** A Buckler or nothing in your off hand
** A Buckler or nothing in the off hand
** Wearing Light Armor or no armor
** Wearing Light Armor or no armor
* Druids cannot Swashbuckle while in animal forms.
* Druids cannot Swashbuckle while in animal forms
** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
* If Warforged or Bladeforged:
* If you have the [[Improved Critical]] feat for the weapon you are using
** Must be using either the Composite or Mithral Body feats
* If [[Improved Critical]] was taken for the weapon:
** Threat Range bonuses listed here are doubled
** Threat Range bonuses listed here are doubled



Latest revision as of 19:30, 26 July 2024

Enhancement Swashbuckling Icon.png

Swashbuckling

Ranks: 1
Points (per rank): 1
Benefits: Stance: Activate to gain:

  • 1% Doublestrike
  • +1% Doubleshot
  • +1 Main Hand Weapon Enhancement Bonus
  • While wielding a Dagger, Shortsword, or Throwing Dagger:
    • +1 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
    • +2 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Kukri or Rapier:
    • +1 Critical Multiplier
  • While wielding a Handaxe:
    • +2 Critical Threat Range
  • While wielding a Light Pick:
    • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in the main hand
    • A Buckler or nothing in the off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms
  • If Warforged or Bladeforged:
    • Must be using either the Composite or Mithral Body feats
  • If Improved Critical was taken for the weapon:
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
Requirements
Enhancement Swashbuckling Icon.png

Swashbuckler - Swashbuckling

  • 5 Points spent in Tree
  • Confidence
  • Bard 3