Difference between revisions of "Swashbuckling"
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|cost=1 | |cost=1 | ||
|benefitline= | |benefitline= | ||
|rank1benefit= | |rank1benefit='''Stance:''' Activate to gain: | ||
* 1% Doublestrike | |||
* +1% Doubleshot | |||
* +1 Main Hand Weapon Enhancement Bonus | |||
* While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}} | |||
** | ** +1 Critical Threat Range | ||
* | ** +1 Critical Threat Multiplier | ||
* | * While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}} | ||
* | ** +2 Critical Threat Range | ||
* | ** +1 Critical Threat Multiplier | ||
* While wielding a {{ColorText|Teal|Kukri or Rapier:}} | |||
If | ** +1 Critical Multiplier | ||
* While wielding a {{ColorText|Teal|Handaxe:}} | |||
** +2 Critical Threat Range | |||
* While wielding a {{ColorText|Teal|Light Pick:}} | |||
** +1 Critical Threat Range | |||
* Requires: | |||
** Wielding a Finesseable or Thrown weapon in the main hand | |||
** A Buckler or nothing in the off hand | |||
** Wearing Light Armor or no armor | |||
* Druids cannot Swashbuckle while in animal forms | |||
* If Warforged or Bladeforged: | |||
** Must be using either the Composite or Mithral Body feats | |||
* If [[Improved Critical]] was taken for the weapon: | |||
** Threat Range bonuses listed here are doubled | |||
'''Passive:''' | |||
* +1 Max Dexterity Bonus | |||
|tree1name=Swashbuckler | |tree1name=Swashbuckler | ||
|tree1icon= | |tree1icon= |
Latest revision as of 19:30, 26 July 2024
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