Difference between revisions of "Swashbuckling"

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|cost=1
|cost=1
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit='''Stance:''' Activate to gain:
* '''Stance:''' You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor.
* 1% Doublestrike
** Druids cannot Swashbuckle while in animal forms.
* +1% Doubleshot  
** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
* +1 Main Hand Weapon Enhancement Bonus
* In addition, while Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:
* While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}}
** <span style="Color: #00ccff">Dagger, Shortsword, Throwing Dagger:</span> +1 Threat Range, +1 Multiplier
** +1 Critical Threat Range
** Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer: +2 Threat Range, +1 Multiplier
** +1 Critical Threat Multiplier
** Kukri, Rapier: +1 Multiplier
* While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}}
** Handaxe: +2 Threat Range
** +2 Critical Threat Range
** Light Pick: +1 Threat Range
** +1 Critical Threat Multiplier
<br>
* While wielding a {{ColorText|Teal|Kukri or Rapier:}}
If you have the Improved Critical feat for the weapon you are using, the Threat Range bonuses listed here are doubled.
** +1 Critical Multiplier
|tree1name=Warchanter
* While wielding a {{ColorText|Teal|Handaxe:}}
** +2 Critical Threat Range
* While wielding a {{ColorText|Teal|Light Pick:}}
** +1 Critical Threat Range
* Requires:
** Wielding a Finesseable or Thrown weapon in the main hand
** A Buckler or nothing in the off hand
** Wearing Light Armor or no armor
* Druids cannot Swashbuckle while in animal forms
* If Warforged or Bladeforged:
** Must be using either the Composite or Mithral Body feats
* If [[Improved Critical]] was taken for the weapon:
** Threat Range bonuses listed here are doubled
 
'''Passive:'''
* +1 Max Dexterity Bonus
|tree1name=Swashbuckler
|tree1icon=
|tree1icon=
|tree1requirements={{EnhItemReq|Spellsinger|Swashbuckling|5|
|tree1requirements={{EnhItemReq|Swashbuckler|Swashbuckling|5|
* Confidence
* Confidence
* Bard 3}}
* Bard 3}}
}}
}}

Latest revision as of 19:30, 26 July 2024

Enhancement Swashbuckling Icon.png

Swashbuckling

Ranks: 1
Points (per rank): 1
Benefits: Stance: Activate to gain:

  • 1% Doublestrike
  • +1% Doubleshot
  • +1 Main Hand Weapon Enhancement Bonus
  • While wielding a Dagger, Shortsword, or Throwing Dagger:
    • +1 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
    • +2 Critical Threat Range
    • +1 Critical Threat Multiplier
  • While wielding a Kukri or Rapier:
    • +1 Critical Multiplier
  • While wielding a Handaxe:
    • +2 Critical Threat Range
  • While wielding a Light Pick:
    • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in the main hand
    • A Buckler or nothing in the off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms
  • If Warforged or Bladeforged:
    • Must be using either the Composite or Mithral Body feats
  • If Improved Critical was taken for the weapon:
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
Requirements
Enhancement Swashbuckling Icon.png

Swashbuckler - Swashbuckling

  • 5 Points spent in Tree
  • Confidence
  • Bard 3