Difference between revisions of "Sun Pillar"

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{{FutureInformation|U51}}{{EnhItemSelectorOption
{{EnhItemSelectorOption
|name=Sun Pillar
|name=Sun Pillar
|ranks=1
|ranks=1
|cost=1
|cost=1
|cooldown=6 Seconds
|cooldown=
|activationcost=5 Spell Points
|activationcost=
|link=
|link=
|description=
|description=
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|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
{{EnhancementSLA|Sun Pillar (Spell)|||6 Seconds|5 Spell Points|True|True}}
{{EnhancementSLA|Sun Pillar (Spell)|||6 Seconds {{PopupNote|EpicStrike}}|5 Spell Points|True|True}}


Every {{ColorText|EpicStrike|Epic Strike}} shares a cooldown with every other {{ColorText|EpicStrike|Epic Strike}}. Using this ability will put every {{ColorText|EpicStrike|Epic Strike}} onto the ability's cooldown.
|rank2benefit=
|rank2benefit=
|rank2cooldown=
|rank2cooldown=

Latest revision as of 19:58, 1 March 2024

Enhancement Sun Pillar Icon.png

Sun Pillar

Ranks: 1
Points (per rank): 1
Benefits:
Enhancement Sun Pillar Icon.pngSpell-Like Ability:
Sun Pillar
Metamagic: Empower, Maximize, Quicken, Intensify
Cooldown: 6 Seconds GreyQuestion.png
Activation Cost: 5 Spell Points

Epic Strike: Bring a beam of light down on a single enemy, dealing 1d8+8 Light damage per caster level up to a max Caster Level of 20.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Holy Strike
Requirements
  • 1 Points spent
  • Level 20