Difference between revisions of "+1 Starter Great Axe"

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Revision as of 14:28, 6 October 2023

The page has not been updated for changes in release U62.
Base Damage

+1 Starter Great Axe Icon.png

+1 Starter Great Axe
Great Axe
Martial Weapon Proficiency

Minimum Level: 2
Bound to Character on Acquire
Base DamageGreyQuestion.png: 8.25
Damage: 1d12+1
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +1 Enhancement Bonus: Weapons and Shields: +1 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +1 enhancement bonus to Armor Class.
  • Flaming: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 12 Durability: 120

A big, heavy, double-bladed axe wieldable only with two hands.
Base Value: 2 Platinum 12 lbs
+1 Starter Great Axe.png
Where To Find: The Voyage, End Reward