Difference between revisions of "Glass Cannon"

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|binding = btaoa
|binding = btaoa
|enchantments =  
|enchantments =  
{{RuneArmBlast|Exploding Cannon Shot|Elemental|V}}
{{RuneArmBlast|Exploding Cannon Shot|single2|V}}
* {{SpellPower|Impulse|125}}
* {{SpellPower|Impulse|125}}
* {{SpellLore|Kinetic|18}}
* {{SpellLore|Kinetic|18}}
* {{Ability|Intelligence|11}}
* {{Ability|Intelligence|11}}
* {{Fortification|-25||Fortification Penalty (-25%)}}
* {{Fortification|-25||Fortification Penalty (-25%)}}
* {{RuneArmImbue|Bludgeon|Elemental|V}}
* {{RuneArmImbue|Bludgeon|aoe|V}}
* {{RuneArmImbue|Fire|Elemental|V}}
* {{RuneArmImbue|Fire|single|V}}
|emptyaugments={{EmptyAugments|Green}}
|emptyaugments={{EmptyAugments|Green}}
|description = Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
|description = Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
|droplocation = {{CrystalCovePurchase|Gear|
|droplocation = {{VendorPurchaseTable|
* {{Ingredient|Silver Doubloon|1250}}
{{CrystalCovePurchase|Gear|Silver Doubloon|1250|Golden Doubloon|500|Stolen Opal|500|Green Dragonshard|500}}
* {{Ingredient|Golden Doubloon|500}}
}}
* {{Ingredient|Stolen Opal|500}}
* {{Ingredient|Green Dragonshard|500}}}}
|material = Glass
|material = Glass
|hardness = 25
|hardness = 25
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|details =  
|details =  
|upgradeable =  
|upgradeable =  
|icon =  
|icon = Rune Arm 4
|image =  
|image =  
|bug =  
|bug =  

Latest revision as of 16:57, 15 September 2023

Rune Arm 4 Icon.png Glass Cannon
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 24
Absolute Minimum Level: 24
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Cannon Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Charge Tier 1: 2d4+6 + 1d2 per ART Level

Charge Tier 2: 3d4+9 + 1d4 per ART Level
Charge Tier 3: 4d4+11 + 1d6 per ART Level
Charge Tier 4: 5d4+13 + 1d8 per ART Level
Charge Tier 5: 6d4+15 + 1d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Impulse +125: Passive: +125 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Kinetic Lore +18%: Passive: Your Force, Physical, and Untyped spells gain a +18% Equipment bonus to their chance to Critical Hit.
  • Intelligence +11: Passive: +11 Enhancement bonus to Intelligence.
  • Fortification Penalty (-25%): Passive: -25% penalty to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • Rune Arm Imbue: Bludgeon V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 bludgeon damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty

Material: This item is made out of: Glass
Hardness: 25 Durability: 192

Description: Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
Base Value: 14,850 Platinum0.25 lbs
Where To Find: 
Vendor Location Qty Price Area
Euphonia's Barter Box GreyQuestion.pngSmuggler's Rest1
1,250x Silver Doubloon
1,250
500x Golden Doubloon
500
500x Stolen Opal
500
500x Green Dragonshard
500