Difference between revisions of "Category:Acolyte of the Skin Class Feats"

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===Level 15===
===Level 15===
* <section begin=acolyte of the skin15 />[[Acolyte of the Skin Pacts#Special Abilities|Second Special Ability:]] <section end=acolyte of the skin15 /> Gain a special ability based on your pact.
* <section begin=acolyte of the skin15 />[[Hurl through Hell|Hurl through Hell:]] <section end=acolyte of the skin15 /> Gain the Spell Hurl through Hell.


===Level 16===
===Level 16===

Revision as of 20:05, 16 February 2023

Level 1[edit]

  • Eldritch Blast: Eldritch Blast deals 1d6 damage at level 1, and increases by +1d6 at Acolyte of the Skin level 4, 8, 12, 16, and 20; for a total of 6d6 at level 20. The base damage is Force, though enhancements can change this to Evil (will affect evil enemies) or Piercing. The base Eldritch Blast scales with 130% spell power, but different shape or essences can change this percentage.
  • True Patron%3a Fiend: Acolyte of the Skin is granted the True Patron: Fiend.
  • Magical Training: Magical training gives the user additional benefits for spell casting.
  • Lesser Pact Attunement: You are granted bonus to pact damage and pact dice.
  • Arcane Lore: Arcane Lore represents your knowledge of the arcane and is increased at every level.

Level 2[edit]

  • Deceive Item (+5): You are granted a +5 bonus to Use Magic Device; the bonus increases to +10 at Level 13.

Level 4[edit]

  • Fortitude Save +1: : Gain +1 Fortitude Save. This is granted at level 4, 8, 12, 16 and 20.

Level 6[edit]

Level 8[edit]

Level 10[edit]

Level 12[edit]

Level 13[edit]

Level 14[edit]

Level 15[edit]

Level 16[edit]

Level 17[edit]

Level 18[edit]

Level 19[edit]

Level 20[edit]