Difference between revisions of "Glass Cannon"

From DDO Compendium
Line 15: Line 15:
|emptyaugments={{EmptyAugments|Green}}
|emptyaugments={{EmptyAugments|Green}}
|description = Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
|description = Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
|droplocation = {{CrystalCovePurchase|Gear|
|droplocation = {{VendorPurchaseTable|
* {{Ingredient|Silver Doubloon|1250}}
{{CrystalCovePurchase|Gear|Silver Doubloon|1250|Golden Doubloon|500|Stolen Opal|500|Green Dragonshard|500}}
* {{Ingredient|Golden Doubloon|500}}
}}
* {{Ingredient|Stolen Opal|500}}
* {{Ingredient|Green Dragonshard|500}}}}
|material = Glass
|material = Glass
|hardness = 25
|hardness = 25

Revision as of 19:21, 26 April 2022

File:Glass Cannon Icon.png Glass Cannon
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 24
Absolute Minimum Level: 24
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Cannon Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Impulse +125: Passive: +125 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Kinetic Lore +18%: Passive: Your Force, Physical, and Untyped spells gain a +18% Equipment bonus to their chance to Critical Hit.
  • Intelligence +11: Passive: +11 Enhancement bonus to Intelligence.
  • Fortification Penalty (-25%): Passive: -25% penalty to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • Rune Arm Imbue: Bludgeon V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 bludgeon damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty

Material: This item is made out of: Glass
Hardness: 25 Durability: 192

Description: Made of hardened volcanic glass, this rune arm fires conjured stones which will explode violently upon impact.
Base Value: 14,850 Platinum0.25 lbs
Where To Find: 
Vendor Location Qty Price Area
Euphonia's Barter Box GreyQuestion.pngSmuggler's Rest1
1,250x Silver Doubloon
1,250
500x Golden Doubloon
500
500x Stolen Opal
500
500x Green Dragonshard
500