Difference between revisions of "Swashbuckling"

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* '''Stance:''' You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor.
* '''Stance:''' You gain:
** Druids cannot Swashbuckle while in animal forms.
** 1% Doublestrike
** +1% Doubleshot  
** +1 to the Enhancement Bonus of the weapon in your main hand
** While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}}
*** +1 Critical Threat Range
*** +1 Critical Threat Multiplier
** While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}}
*** +2 Critical Threat Range
*** +1 Critical Threat Multiplier
** While wielding a {{ColorText|Teal|Kukri or Rapier:}}
*** +1 Critical Multiplier
** While wielding a {{ColorText|Teal|Handaxe:}}
*** +2 Critical Threat Range
** While wielding a {{ColorText|Teal|Light Pick:}}
*** +1 Critical Threat Range
* Requires:
** Wielding a Finesseable or Thrown weapon in your main hand
** A Buckler or nothing in your off hand
** Wearing Light Armor or no armor
* Druids cannot Swashbuckle while in animal forms.
** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
* In addition, while Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:
* If you have the [[Improved Critical]] feat for the weapon you are using
** <span style="Color: #00eeef">Dagger, Shortsword, Throwing Dagger:</span> +1 Threat Range, +1 Multiplier
** Threat Range bonuses listed here are doubled
** <span style="Color: #00eeef">Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer:</span> +2 Threat Range, +1 Multiplier
 
** <span style="Color: #00eeef">Kukri, Rapier:</span> +1 Multiplier
'''Passive:'''
** <span style="Color: #00eeef">Handaxe:</span> +2 Threat Range
* +1 Max Dexterity Bonus
** <span style="Color: #00eeef">Light Pick:</span> +1 Threat Range
<br>
If you have the Improved Critical feat for the weapon you are using, the Threat Range bonuses listed here are doubled.
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Revision as of 00:42, 18 December 2021

Enhancement Swashbuckling Icon.png

Swashbuckling

Ranks: 1
Points (per rank): 1
Benefits:

  • Stance: You gain:
    • 1% Doublestrike
    • +1% Doubleshot
    • +1 to the Enhancement Bonus of the weapon in your main hand
    • While wielding a Dagger, Shortsword, or Throwing Dagger:
      • +1 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:
      • +2 Critical Threat Range
      • +1 Critical Threat Multiplier
    • While wielding a Kukri or Rapier:
      • +1 Critical Multiplier
    • While wielding a Handaxe:
      • +2 Critical Threat Range
    • While wielding a Light Pick:
      • +1 Critical Threat Range
  • Requires:
    • Wielding a Finesseable or Thrown weapon in your main hand
    • A Buckler or nothing in your off hand
    • Wearing Light Armor or no armor
  • Druids cannot Swashbuckle while in animal forms.
    • For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats.
  • If you have the Improved Critical feat for the weapon you are using
    • Threat Range bonuses listed here are doubled

Passive:

  • +1 Max Dexterity Bonus
Requirements
Enhancement Swashbuckling Icon.png

Swashbuckler - Swashbuckling

  • 5 Points spent in Tree
  • Confidence
  • Bard 3