Difference between revisions of "Swashbuckling"
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* '''Stance:''' You gain 1% Doublestrike | * '''Stance:''' You gain: | ||
** 1% Doublestrike | |||
** +1% Doubleshot | |||
** +1 to the Enhancement Bonus of the weapon in your main hand | |||
** While wielding a {{ColorText|Teal|Dagger, Shortsword, or Throwing Dagger:}} | |||
*** +1 Critical Threat Range | |||
*** +1 Critical Threat Multiplier | |||
** While wielding a {{ColorText|Teal|Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, or Throwing Hammer:}} | |||
*** +2 Critical Threat Range | |||
*** +1 Critical Threat Multiplier | |||
** While wielding a {{ColorText|Teal|Kukri or Rapier:}} | |||
*** +1 Critical Multiplier | |||
** While wielding a {{ColorText|Teal|Handaxe:}} | |||
*** +2 Critical Threat Range | |||
** While wielding a {{ColorText|Teal|Light Pick:}} | |||
*** +1 Critical Threat Range | |||
* Requires: | |||
** Wielding a Finesseable or Thrown weapon in your main hand | |||
** A Buckler or nothing in your off hand | |||
** Wearing Light Armor or no armor | |||
* Druids cannot Swashbuckle while in animal forms. | |||
** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats. | ** For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats. | ||
* | * If you have the [[Improved Critical]] feat for the weapon you are using | ||
** Threat Range bonuses listed here are doubled | |||
'''Passive:''' | |||
* +1 Max Dexterity Bonus | |||
If you have the Improved Critical feat for the weapon you are using | |||
|tree1name=Swashbuckler | |tree1name=Swashbuckler | ||
|tree1icon= | |tree1icon= |
Revision as of 00:42, 18 December 2021
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