Difference between revisions of "Chain Cure"

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Revision as of 16:26, 4 November 2021

Enhancement Chain Cure Icon.png

Chain Cure

Ranks: 1
Points (per rank): 2
Benefits:
Enhancement Chain Cure Icon.pngSpell-Like Ability:
Chain Cure
Metamagic: Empower, Empower Healing, Maximize, Quicken
Cooldown: 9 seconds
Activation Cost: 40 Spell Points

A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Heavenly Magic
Requirements
  • 30 Points spent
  • Level 30