Tempest's Spine

From DDO Compendium


The mountains of Tempest's Spine are home to a storm giant, Sor'jek the Summoner. He does not take kindly to unexpected guests.

Overview

The future of Stormreach is in peril, according to the twelve. It turns out that a powerful a charismatic giant is unifying all the giants, and several other races, in such numbers as they could only be considered a fighting force. You have been asked to take care of the giant in charge, Sor'jek.

Objectives

  • Defeat the storm giant summoner, Sor'jek Incanni
  • (Optional) Gain access to the rune hidden in a flooded tunnel
  • (Optional) Kill Ranger A'tchkar
  • (Optional) Kill Sorcerer Vyikkus
  • (Optional) Kill Zerisenz
  • (Optional) Kill Wizard Llyndarus
  • (Optional) Purge the Mountaintop of foes

Named Loot

Bonus XP

  • Aggression Bonus: 34 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 67 or more monsters killed (+15% Bonus)
  • Conquest Bonus: 100 or more monsters killed (+25% Bonus)
  • Tamper Bonus: 4 or more traps disarmed (+10% Bonus)
  • Neutralization Bonus: 5 or more traps disarmed (+20% Bonus)
  • Ingenious Debilitation Bonus: 6 or more traps disarmed (+30% Bonus)
  • Mischief Bonus: 61 or more breakables smashed (+8% Bonus)
  • Vandal Bonus: 76 or more breakables smashed (+10% Bonus)

Monsters

Free To Play
Heroic Level: 10
Bestowed by:  Chamberlain Cyrese Embree
Length: Very Long
Takes Place in: Tempest's Spine
This is a RAID
Found in: House Jorasco
Entrance in:  House Jorasco

Heroic XP

Normal: 6,484
Hard: 6,819
Elite: 7,155
Reaper: 92 RXP per skull

Favor

Patron: House Jorasco
Solo/Casual: 3
Normal: 6
Hard: 12
Elite: 18
Tempest's Spine Map.png
Puzzles: 
Tempest's Spine Puzzle.png

Known Traps

Spike and blade trap just after third corner
  Before the trap on the south side
Fire jets from the floor just in hallway before the flooded tunnel
  On the south wall after the trap
Spike trap surrounding an INT rune in the room before the flooded tunnel
  On the east wall near the trap
Poison jet filled hallway on way to third outdoor exit
  Halfway up the hall on the west wall
Fire jets guarding lever that opens the way to the third outdoor section
  The two stones on each side of the lever each have a box
Fire and Acid traps on the bridge to the finevitable
  Across the bridge on the east side - just over the bridge

Locks

Kaenis' chest
First locked door from trapped lever
Second locked door from trapped lever