Strinati's Hand Cannon

From DDO Compendium
Rune Arm 4 Icon.png Strinati's Hand Cannon
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 5
Bound to Character on Equip
Enchantments:
Spell Fireball Icon.pngExploding Cannon Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Wizardry II: Passive: +50 bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes).
  • Rune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 13 Durability: 95

Description: Despite a long period of disuse spent resting in Cannoneer Strinati's watery grave, this rune arm still appears to be functional.
Base Value: 2,375 Platinum0.25 lbs