Lucid Dreams (Disjuncted)

From DDO Compendium
Whirling Words Icon.png Lucid Dreams
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 19
Bound to Account on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Cannith Crafting - Prefix Slot: Apply a Prefix shard to this item.
  • Cannith Crafting - Suffix Slot: Apply a Suffix shard to this item.
  • Cannith Crafting - Mark of House Cannith Slot: Apply a Mark of House Cannith to this item to gain an Extra Slot.
  • Nightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Rune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).

Material: This item is made out of: Force
Hardness: 20 Durability: 235

Description: You hear the faint whispers of infinite possibilities while wearing this rune arm. I'm sure it's just your imagination.
Base Value: 12,350 Platinum0.25 lbs
Lucid Dreams.png
Where To Find: Only available via crafting
Upgraded From: