Flicker (Runearm)

From DDO Compendium
Rune Arm 2 Icon.png Flicker
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 3
Bound to Account on Acquire
Enchantments:
Spell Chain Lightning Icon.pngElectrical Lash
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Fires a slow-moving ball of electricity that lashes nearby opponents. At higher charge tiers additional enemies are lashed. Opponents struck by this receive a Reflex save for half damange.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
  • Reflex Save +2: This item gives a +2 Resistance bonus to your Reflex saves.
  • Power II: Passive: +20 bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes).
  • Rune Arm Imbue: Electric I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 electric damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 12 Durability: 75

Description: The faint crackle of static surrounds this rune arm.
Base Value: 150 Platinum0.25 lbs
Where To Find: The Seal of Shan-To-Kor, Chain End Reward