Fell Shiv

From DDO Compendium
Fell Shiv Icon.png Fell Shiv
Dagger
Bound to Character on Equip
Fell Shiv.png
Where To Find: 

 


Minimum Level Enchantments
14
  • Enhancement Bonus +1: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are Instantly Slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
15
  • Enhancement Bonus +2: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are Instantly Slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
16
  • Enhancement Bonus +2: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are Instantly Slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
25
  • Enhancement Bonus +3: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are Instantly Slain. If your target has above 2000 Hit Points, they take 200 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • One of the following:
    • Dazing VI: On hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception: 5% chance on hit: Your target becomes bluffed for 4 seconds. Bluffed enemies can be targeted by Sneak Attacks even while targeting you. Passive: +6 to hit and +12 to damage to attacks that qualify as Sneak Attacks
    • Doublestrike 6%: This item grants a 6% Enhancement bonus to activate a doublestrike on your melee attacks.
    • Ghostbane VI: On Hit: 6d6 Bane Damage vs. Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VI: On Critical Hit: 13d6 piercing damage from weapons with x2 Critical Multiplier, 13d8 piercing damage from weapons with a x3 Critical Multiplier, and 13d10 piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Improved Disruption: On Hit: 4d6 Bane damage to Undead
      On Vorpal Hit: If an undead struck by this weapon his fewer than 1500 Hit Points it is instantly slain, If the undead has above 1500 Hit Points, it takes 150 damage.
    • Improved Smiting: On Hit: 4d6 Bane damage to Constructs. On Vorpal Hit: If an Construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If an Construct has above 1500 Hit Points, it takes 150 damage.
    • Riposte VI: When missed by an attack: Deals 6d4 damage to your attacker. Passive: +3 Insight Bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
    • Stumbling 6: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Trip combat feats is increased by .
    • Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
26
  • Enhancement Bonus +4: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are Instantly Slain. If your target has above 2000 Hit Points, they take 200 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • One of the following:
    • Dazing VI: On hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception: 5% chance on hit: Your target becomes bluffed for 4 seconds. Bluffed enemies can be targeted by Sneak Attacks even while targeting you. Passive: +6 to hit and +12 to damage to attacks that qualify as Sneak Attacks
    • Doublestrike 6%: This item grants a 6% Enhancement bonus to activate a doublestrike on your melee attacks.
    • Ghostbane VI: On Hit: 6d6 Bane Damage vs. Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VI: On Critical Hit: 13d6 piercing damage from weapons with x2 Critical Multiplier, 13d8 piercing damage from weapons with a x3 Critical Multiplier, and 13d10 piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Improved Disruption: On Hit: 4d6 Bane damage to Undead
      On Vorpal Hit: If an undead struck by this weapon his fewer than 1500 Hit Points it is instantly slain, If the undead has above 1500 Hit Points, it takes 150 damage.
    • Improved Smiting: On Hit: 4d6 Bane damage to Constructs. On Vorpal Hit: If an Construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If an Construct has above 1500 Hit Points, it takes 150 damage.
    • Riposte VI: When missed by an attack: Deals 6d4 damage to your attacker. Passive: +3 Insight Bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
    • Stumbling 6: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Trip combat feats is increased by .
    • Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
27
  • Enhancement Bonus +4: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are Instantly Slain. If your target has above 2000 Hit Points, they take 200 damage.
  • Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • One of the following:
    • Dazing VI: On hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
    • Deception: 5% chance on hit: Your target becomes bluffed for 4 seconds. Bluffed enemies can be targeted by Sneak Attacks even while targeting you. Passive: +6 to hit and +12 to damage to attacks that qualify as Sneak Attacks
    • Doublestrike 6%: This item grants a 6% Enhancement bonus to activate a doublestrike on your melee attacks.
    • Ghostbane VI: On Hit: 6d6 Bane Damage vs. Undead. (Bane damage cannot be resisted.)
      Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
    • Heartseeker VI: On Critical Hit: 13d6 piercing damage from weapons with x2 Critical Multiplier, 13d8 piercing damage from weapons with a x3 Critical Multiplier, and 13d10 piercing damage from weapons with a x4 or greater Critical Multiplier.
    • Improved Disruption: On Hit: 4d6 Bane damage to Undead
      On Vorpal Hit: If an undead struck by this weapon his fewer than 1500 Hit Points it is instantly slain, If the undead has above 1500 Hit Points, it takes 150 damage.
    • Improved Smiting: On Hit: 4d6 Bane damage to Constructs. On Vorpal Hit: If an Construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If an Construct has above 1500 Hit Points, it takes 150 damage.
    • Riposte VI: When missed by an attack: Deals 6d4 damage to your attacker. Passive: +3 Insight Bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
    • Stumbling 6: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Trip combat feats is increased by .
    • Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 second. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
      Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.