Warlock Pacts

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Overview[edit]

Every Warlock chooses one of the three Pacts at character creation: Fey, Fiend, or Great Old One. This defines the source of the Warlock's power and determines several variables for the Warlock's development. The choice is permanent.

Pacts[edit]

Each of the three pacts available for warlocks have different basic requirements and benefits. These are listed below:

Pact Alignment Pact Damage Type Save Bonus
Fey Any alignment Sonic Reflex
Fiend Non-Good alignments Fire Fortitude
Great Old One Non-Lawful alignments Acid Will

Bonus Spells[edit]

Warlocks get spells automatically added to their spell book at levels 2, 5, 9, 14, 17 and 19. These spells are dependent on which pact was chose. The spells are listed below.

Level Fey Fiend Great Old One
Level 2 Obscuring Mist Command Entangle
Level 5 Blindness Rage Knock
Level 9 Slow Fire Shield Phantasmal Killer
Level 14 Greater Dispel Magic Binding Chain Dominate Person
Level 17 Otto's Sphere of Dancing Power Word: Blind Mass Suggestion
Level 19 Otto's Irresistible Dance Howl of Terror Power Word: Kill

Special Abilities[edit]

Warlocks gain special spell-like abilities at level 6 and 15. These abilities are dependent on the pact. The table below lists the abilities that they receive at each level.

Pact First SLA (Level 6) Second SLA (Level 15)
Fey Dark Delirium Misty Escape
Fiend Dark One's Luck Hurl Through Hell
Great Old One Entropic Ward Create Thrall