Warlock Pacts

From DDO Compendium
Revision as of 16:45, 21 May 2021 by MNDeveloper (talk | contribs) (If you need to roll this back, talk first. I am updating based on real INGAME changes.)

Overview[edit]

Every Warlock chooses one of the three Pacts at character creation: Fey, Fiend, or Great Old One. This defines the source of the Warlock's power and determines several variables for the Warlock's development. The choice is permanent.

Pacts[edit]

Each of the pacts available for warlocks have different basic requirements and benefits. These are listed below:

Pact Alignment Pact Damage Type Save Bonus
Fey Any alignment Sonic Reflex
Fiend Non-Good alignments Fire Fortitude
Great Old One Non-Lawful alignments Acid Will
Celestial Good Electric Will
The Abyss Non-Good alignments Negative Fortitude
Carceri Storm Any alignment Cold Reflex

Pact Damage[edit]

As shown above, each pact gets specific types of damage per pact. That starts +1d4 extra damage to your Eldritch Blast based on your pact; this will increase by +1d4 every even Warlock levels, for a total of 10d4 at level 20.

Elemetal Damage Reduction[edit]

Warlocks gain bonuses to elemental damage reduction granted at class level 10 based on your pact.

Fey Fiend Great Old One Celestial The Abyss Carceri Storm
  • +5 Sonic Resistance
  • +5 Acid Resistance
  • +5 Fire Resistance
  • +5 Electric Resistance
  • +1 Fire Resistance
  • +1 Cold Resistance
  • +1 Acid Resistance
  • +1 Electric Resistance
  • +1 Sonic Resistance
  • +10% Cold Absorption

Bonus Spells[edit]

Warlocks get bonus feats that adds spells to their spell book at levels 2, 5, 9, 14, 17 and 19. These spells are dependent on which pact was chose. The spells are listed below.

Level Fey Fiend Great Old One Celestial The Abyss Carceri Storm
Level 2 Obscuring Mist Command Entangle Bless Mage Armor Merfolk's Blessing
Level 5 Blindness Rage Knock Soundburst Spawn Screen Gust of Wind
Level 9 Slow Fire Shield Phantasmal Killer Magic Circle Against Evil Halt Undead Creeping Cold
Level 14 Greater Dispel Magic Binding Chain Dominate Person Prayer Death Aura Ice Storm
Level 17 Otto's Sphere of Dancing Power Word: Blind Mass Suggestion Holy Aura Symbol of Pain Niac's Biting Cold
Level 19 Otto's Irresistable Dance Howl of Terror Power Word: Kill Freedom of Movement Rend the Soul Greater Creeping Cold

Special Abilities[edit]

Warlocks gain special abilities at level 6 and 15. These abilities are dependent on the pact. The table below lists the abilities that they receive at each level.

Pact First Ability (Level 6) Second Ability (Level 15)
Fey Dark Delirium Misty Escape
Fiend Dark One's Luck Hurl through Hell
Great Old One Entropic Ward Create Thrall
Celestial Celestial Attunement Ameliorate
The Abyss Unhallowed Flesh Channel the Abyss
Carceri Storm Frozen Footsteps Absolute Zero