Difference between revisions of "Vengeful Magic"

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* Passive:
* +1 to Spell DCs
** +1 to Spell DCs
* +20 Light and Alignment Spell Power
** +20 Light and Alignment Spell Power
* When you fall below 80% health:
* When you fall below 80% health
** +1% Sacred bonus to Spell Critical
** +1% Sacred bonus to Spell Critical chance for 20 seconds
* When you fall below 60% health:
* When you fall below 60% health
** +1% Sacred bonus to Spell DCs  
** +1% Sacred bonus to Spell DCs for 20 seconds
* When you fall below 40% health:
* When you fall below 40% health
** +50% Sacred bonus to Spell Critical Damage Multiplier to:
** +50% Sacred bonus to Spell Critical Damage Multiplier with Fire, Force, Light and Physical damage spells for 20 seconds
*** Fire spells
* Each of these effects persists even if you are then healed above their health thresholds, but each can only trigger once ever two minutes.
*** Force spells
* '''Passive:''' +1 Caster Level and +2 Max Caster Level with the following spells:
*** Light spells
** [[Nimbus of Light]]
*** Physical damage spells
** [[Searing Light]]
** [[Sun Bolt]]
** [[Cometfall]]
** [[Divine Punishment]]
** [[Flame Strike]]
** [[Fire Storm]]
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Latest revision as of 20:06, 8 September 2022

Enhancement Vengeful Magic Icon.png

Vengeful Magic

Ranks: 1
Points (per rank): 1
Benefits:

  • +1 to Spell DCs
  • +20 Light and Alignment Spell Power
  • When you fall below 80% health:
    • +1% Sacred bonus to Spell Critical
  • When you fall below 60% health:
    • +1% Sacred bonus to Spell DCs
  • When you fall below 40% health:
    • +50% Sacred bonus to Spell Critical Damage Multiplier to:
      • Fire spells
      • Force spells
      • Light spells
      • Physical damage spells
Requirements
Enhancement Vengeful Magic Icon.png

Angel of Vengeance - Vengeful Magic

  • 30 Points spent in Tree
  • Summon Archon
  • Favored Soul 18