Difference between revisions of "Thunder-Shock Weapon"

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(Created page with "{{EnhItem |name=Thunder-Shock Weapon |ranks=1 |cost=1 |description= |rank1benefit= * {{IconImage|Thunder-Shock Weapon (Melee)}} '''Thunder-Shock Weapon (Melee):''' Tactical Me...")
 
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* {{IconImage|Thunder-Shock Weapon (Crossbow)}} '''hunder-Shock Weapon (Crossbow):''' Tactical Ranged Crossbow Attack +1.5[W}
* {{IconImage|Thunder-Shock Weapon (Crossbow)}} '''hunder-Shock Weapon (Crossbow):''' Tactical Ranged Crossbow Attack +1.5[W}
* Deals {{Dice||6|6}} extra Electric damage that scales with 200% Melee/Ranged Power, and Trips the target
* Deals {{Dice||6|6}} extra Electric damage that scales with 200% Melee/Ranged Power, and Trips the target
** Successful Stregth Save negates this  
** Successful Strength Save negates this  
** (DC 14 + INT mod + Half Artificer Level + Sunder Bonuses)
** (DC 14 + INT mod + Half Artificer Level + Sunder Bonuses)
* 12 Second Cooldown  
* 12 Second Cooldown  

Revision as of 19:42, 30 June 2018

Thunder-Shock Weapon (Crossbow) Icon.png

Thunder-Shock Weapon

Ranks: 1
Points (per rank): 1
Benefits:

  • Thunder-Shock Weapon (Melee) Icon.png Thunder-Shock Weapon (Melee): Tactical Melee Attack +3[W]
  • Thunder-Shock Weapon (Crossbow) Icon.png hunder-Shock Weapon (Crossbow): Tactical Ranged Crossbow Attack +1.5[W}
  • Deals 6d6 extra Electric damage that scales with 200% Melee/Ranged Power, and Trips the target
    • Successful Strength Save negates this
    • (DC 14 + INT mod + Half Artificer Level + Sunder Bonuses)
  • 12 Second Cooldown
Requirements
Thunder-Shock Weapon (Crossbow) Icon.png

Battle Engineer - Thunder-Shock Weapon

  • 30 Points spent in Tree
  • Shatter Defenses (Tier 3)
  • Artificer Level 5