The Devourer's Hunger

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Rune Arm 3 Icon.png The Devourer's Hunger
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Glaciation +48: Passive: +48 Equipment bonus to Cold Spell Power.
  • False Life: This item grants the wearer +10 bonus to maximum hit points.
  • Rune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 14 Durability: 115

Description: The Devourer's hunger can never be sated.
Base Value: 3,500 Platinum0.25 lbs
Where To Find: Cult of the Six, Chain End Reward
Upgradeable: 
Cannith Crafting