The Devourer's Hunger

From DDO Compendium
Rune Arm 3 Icon.png The Devourer's Hunger
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Glaciation +48: Passive: +48 Equipment bonus to Cold Spell Power.
  • False Life: This item grants the wearer +10 bonus to maximum hit points.
  • Rune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 14 Durability: 115

Description: The Devourer's hunger can never be sated.
Base Value: 3,500 Platinum0.25 lbs
Where To Find: Cult of the Six, Chain End Reward
Upgradeable: 
Cannith Crafting