Strinati's Hand Cannon

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File:Strinati's Hand Cannon Icon.png Strinati's Hand Cannon
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 5
Bound to Character on Equip
Enchantments:
  • Spell Fireball Icon.pngExploding Cannon Shot
    Target: Foe, Directional, Breakable
    Duration: Instantaneous
    School: Evocation
    Spell Resistance: No
    Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

    Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

    Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
    Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
    Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
    Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

    • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
    • Wizardry II: Passive: +50 bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes).
    • Rune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 13 Durability: 95

Description: Despite a long period of disuse spent resting in Cannoneer Strinati's watery grave, this rune arm still appears to be functional.
Base Value: 2,375 Platinum0.25 lbs