Ranks: 1 Points (per rank): 1 Benefits:
- When attacking evil creatures, Slayer of Evil is updated to:
- +2 Attack
- +2d6 Light Damage
- Scales with 200% the higher of Melee or Ranged Power
- Gain:
- +2 bonus to saves against spells
- +2 bonus to saves against effects produced by evil creatures
- Your weapons gain:
- Your Remove Disease gains:
- +4 Charges
- Applies Greater Restoration at the same time
Description: Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect.
In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target. |