Slayer of Evil II

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Slayer of Evil II

Ranks: 1
Points (per rank): 1
Benefits:

  • When attacking evil creatures, Slayer of Evil is updated to:
    • +2 Attack
    • +2d6 Light Damage
      • Scales with 200% the higher of Melee or Ranged Power
  • Gain:
    • +2 bonus to saves against spells
    • +2 bonus to saves against effects produced by evil creatures
  • Your weapons gain:
  • Your Remove Disease gains:
    • +4 Charges
    • Applies Greater Restoration at the same time


Description:
Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect.


In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target.
Requirements
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Knight of the Chalice - Slayer of Evil II

  • 10 Points spent in Tree
  • Courage of Heaven
  • Paladin 6