Difference between revisions of "Slayer of Evil II"

From DDO Compendium
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** +{{Dice||2|6}} Light Damage
** +{{Dice||2|6}} Light Damage
*** Scales with 200% the higher of Melee or Ranged Power
*** Scales with 200% the higher of Melee or Ranged Power
* Gain:
* When attacked by evil creatures:
** +2 bonus to saves against spells
** +2 bonus to saves against spells
** +2 bonus to saves against effects produced by evil creatures
** +2 bonus to saves against effects
* Your weapons gain:
* Your weapons gain:
** [[Ghost Touch]]
** [[Ghost Touch]]

Revision as of 21:29, 11 January 2022

Enhancement Slayer of Evil Icon.png

Slayer of Evil II

Ranks: 1
Points (per rank): 1
Benefits:

  • When attacking evil creatures, Slayer of Evil is updated to:
    • +2 Attack
    • +2d6 Light Damage
      • Scales with 200% the higher of Melee or Ranged Power
  • When attacked by evil creatures:
    • +2 bonus to saves against spells
    • +2 bonus to saves against effects
  • Your weapons gain:
  • Your Remove Disease gains:
    • +4 Charges
    • Applies Greater Restoration at the same time


Description:
Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect.


In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target.
Requirements
Enhancement Slayer of Evil Icon.png

Knight of the Chalice - Slayer of Evil II

  • 10 Points spent in Tree
  • Courage of Heaven
  • Paladin 6