Difference between revisions of "Shining Crescents"

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Revision as of 16:26, 8 October 2023

The page has not been updated for changes in release U62.
Base Damage

Shining Crescents Icon.png

Shining Crescents
Sickle
Simple Weapon Proficiency

Minimum Level: 10
Bound to Character on Acquire
Base DamageGreyQuestion.png: 12.60
Damage: 2d6+5
Damage Types: Slash, Adamantine, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Vertigo +6: +6 Enhancement bonus to DC of character's Trip and Improved Trip attempts.
  • Tendon Slice 6%: This effect gives a 6% chance to Hamstring the target for each attack that does damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Material: This item is made out of: Adamantine
Hardness: 27 Durability: 120

A complex staff-like weapon that is enchanted to allow almost anyone to use it with some skill.
Base Value: 10,100 Platinum 6 Gold 2 lbs
Where To Find: The Titan Awakes, Raid Warded Chest