Difference between revisions of "Shield Rush"

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|cost=1
|cost=1
|link=
|link=
|benefitline=While you have a shield equipped, Activate: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down and takes:
|benefitline=While you have a shield equipped,  
|benefitbottomline=The knockdown is negated on a saving throw: {{SaveDC|Fortitude|20|Class|Highest Attribute|Trip Attacks)
* '''Activate:''' Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is:
** Knocked down
|benefitbottomline={{SaveDC|Fortitude|20|Class|Highest Attribute|Trip Attacks|color}} negates knock down
|rank1benefit=
|rank1benefit=
* +2[W] Damage
* +2[W]
|rank1cooldown=1 Minute
|rank1cooldown=40 Seconds
|rank2benefit=
|rank2benefit=
* +4[W] Damage
* +4[W]
|rank2cooldown=45 Seconds
|rank2cooldown=3 Seconds
|rank3benefit=
|rank3benefit=
* +6[W] Damage
* +6[W]
|rank3cooldown=25 Seconds
|rank3cooldown=20 Seconds
|tree1name=Vanguard
|tree1name=Vanguard
|tree1icon=
|tree1icon=

Latest revision as of 01:16, 23 August 2023

Enhancement Shield Rush Icon.png

Shield Rush

Ranks: 3
Points (per rank): 1
Benefits:

While you have a shield equipped,
  • Activate: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is:
    • Knocked down
Rank 1:
  • Cooldown: 40 Seconds
  • +2[W]
Rank 2:
  • Cooldown: 3 Seconds
  • +4[W]
Rank 3:
  • Cooldown: 20 Seconds
  • +6[W]
Fortitude DC: 20 + Class Level + Highest Attribute Modifier + Trip Attacks Bonus negates knock down
Requirements
Enhancement Shield Rush Icon.png

Vanguard - Shield Rush

  • 30 Points spent in Tree
  • Character Level 12
  • Fighter 5
Enhancement Shield Rush Icon.png

Vanguard (Paladin) - Shield Rush

  • 30 Points spent in Tree
  • Character Level 12
  • Paladin 5