Recoyle

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Rune Arm 1 Icon.png Recoyle
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 9
Absolute Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Impulse +54: Passive: +54 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Anathema: +25% increase to threat generated from spell damage.
  • Rune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 15 Durability: 135

Description: A part of his spirit lingers on, and is STILL causing you problems.
Recoyle.png
Where To Find: The Abandoned Excavation, Chain End Reward