Recoyle

From DDO Compendium
Rune Arm 1 Icon.png Recoyle
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 9
Absolute Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Impulse +54: Passive: +54 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Anathema: +25% increase to threat generated from spell damage.
  • Rune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 15 Durability: 135

Description: A part of his spirit lingers on, and is STILL causing you problems.
Recoyle.png
Where To Find: The Abandoned Excavation, Chain End Reward