Power Balance

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File:Prophetic Zenith IV Icon.png

Prophetic Zenith

Ranks: 3
Points (per rank): 1
Benefits:

You are the voice of your chosen path. You gain a new level 5 spell-like ability.
Rank 1:

If you selected Divine Emissary of Darkness:

Spell Inflict Moderate Wounds, Mass Icon.pngSpell-Like Ability:
Inflict Moderate Wounds, Mass
  • Activation Cost: 15 Spell Points
  • Cooldown: 10 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.pngSpell-Like Ability:
Flame Strike
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 30 Spell Points
  • Cooldown: 20 Second Cooldown
Rank 2:

If you selected Divine Emissary of Darkness:

Spell Inflict Moderate Wounds, Mass Icon.pngSpell-Like Ability:
Inflict Moderate Wounds, Mass
  • Activation Cost: 12 Spell Points
  • Cooldown: 8 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.pngSpell-Like Ability:
Flame Strike
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 25 Spell Points
  • Cooldown: 16 Second Cooldown
Rank 3:

If you selected Divine Emissary of Darkness:

Spell Inflict Moderate Wounds, Mass Icon.pngSpell-Like Ability:
Inflict Moderate Wounds, Mass
  • Activation Cost: 10 Spell Points
  • Cooldown: 6 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.pngSpell-Like Ability:
Flame Strike
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 20 Spell Points
  • Cooldown: 12 Second Cooldown
Requirements
File:Prophetic Zenith IV Icon.png

Divine Disciple - Prophetic Zenith

  • 30 Points spent in Tree
  • Class Level 12
  • Cleric 5