Ninjutsu (Tier 1)
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Revision as of 21:10, 8 July 2018 by MNDeveloper (talk | contribs) (Created page with "{{EnhItem |name=Ninjutsu |ranks=1 |cost=1 |link= |benefitline= |benefitbottomline= |rank1benefit=Select one of four toggles that modify your Touch of Despair finisher. Each ti...")
{{EnhItem |name=Ninjutsu |ranks=1 |cost=1 |link= |benefitline= |benefitbottomline= |rank1benefit=Select one of four toggles that modify your Touch of Despair finisher. Each tier taken can select a different toggle.
- Impending Doom: If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points.
- Enemies immune to your Touch of Despair cannot be Doomed.
- Poison Exploit: On a failed saving throw, your Touch of Despair finisher purges an enemy of Ninja Poison, dealing 1d10+10 poison damage per stack of Ninja Poison removed.
- Poisoned Soul: On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of Ninja Poison every 6 seconds for 30 seconds.
- Wave of Despair: Your Touch of Despair finisher also causes all nearby enemies to suffer one negative level.
- Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
|rank2benefit=
|rank3benefit=
|tree1name=Ninja Spy
|tree1icon=Enhancement Poison Exploit
|tree1requirements=Ninja Spy - Ninjutsu
- Tier 1
- 1 Points spent in Tree
- Path of Inevitable Dominion Feat
- Monk 1
- Tier 2
- 5 Points spent in Tree
- Path of Inevitable Dominion Feat
- Ninjutsu (Tier 1)
- Monk 2
- Tier 3
- 10 Points spent in Tree
- Path of Inevitable Dominion Feat
- Ninjutsu (Tier 2)
- Monk 3
- 20 Points spent in Tree
- Path of Inevitable Dominion Feat
- Ninjutsu (Tier 3)
- Monk 4