Legendary Lucid Dreams

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File:Lucid Dreams Icon.png Legendary Lucid Dreams
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 29
Bound to Account on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Nightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Spell Lore +19%: Passive: All your spells gain a +19% Equipment bonus to their chance to Critical Hit.
  • Potency +158: Passive: +158 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Legendary Nightmares: On hit, this item has a chance to attempt to fear your enemy, rippin the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a Fortitude DC: 100 Save versus Death or be slain. Even if they make their save versus Death, they may still be feared.
  • Legendary Nightmare Guard: On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as they were struck with a Phantasmal Killer spell. Enemies must make a Will DC: 100 save versus the Fear or a Fortitude DC: 100 save versus Death or be slain. Even if they make their save versus Death, they may be still be feared.
  • Template:CustomEnchantment
  • Rune Arm Imbue: Force VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Force
Hardness: 39 Durability: 475

Description: Can't you hear them? Can't you? Please tell me you can hear them.
Base Value: 11,601 Platinum 1 Gold0.25 lbs
Lucid Dreams.png