Hiding in Plain Sight

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Baudry Cartamon has searched high and low for his nemesis Hazadill, but the bugbear smuggler remains elusive....

Overview

Bart Cartamon has been having a string of disasters from ships plundered by pirates to treasure disappearing, he has hired an Inquisitive to investigate the issues. They suspect Hazadill of causing the problems, but there is no proof. Ingaram is stumped and has asked your help in solving this puzzle.

Objectives

  • Explore the Flooded Area
  • Circumvent the smugglers' defenses
  • Kill Hazadill
  • Search the chest on the table for the source of Hazadill's new-found wealth
  • (Optional) Destroy 75 Shipping Containers
  • (Optional) Break the Blockade
  • (Optional) Kill the Aurum Officials: 3 total
  • (Optional) Take the Documents

Named Loot

Notes

You need to complete this quest before you get get on the airship to the Restless Isles.

Bonus XP

  • Aggression Bonus: 110 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 120 or more monsters killed (+15% Bonus)
  • Conquest Bonus: 145 or more monsters killed (+25% Bonus)
  • Tamper Bonus: 6 or more traps disarmed (+10% Bonus)
  • Neutralization Bonus: 8 or more traps disarmed (+20% Bonus)
  • Ingenious Debilitation Bonus: 10 or more traps disarmed (+30% Bonus)
  • Mischief Bonus: 128 or more breakables smashed (+8% Bonus)
  • Vandal Bonus: 167 or more breakables smashed (+10% Bonus)
  • Ransack Bonus: 205 or more breakables smashed (+15% Bonus)

Monsters

Free To Play
Flag for: The Restless Isles
Heroic Level: 10
Bestowed by:  Inquisitive Ingaram
Length: Long
Takes Place in: Cartamon's Shipping Warehouse
Found in: The Marketplace
Entrance in:  The Marketplace

Heroic XP

Casual: 1,572
Normal: 2,760
Hard: 2,900
Elite: 3,040
Reaper: 86 RXP per skull

Favor

Patron: The Free Agents
Solo/Casual: 2
Normal: 5
Hard: 10
Elite: 15
Hiding in Plain Sight Map.png

Known Traps

Spike trap after first corner protecting Fire/Acid/Poison jet traps box
  On south wall after the Fire/Acid/Poison jet trap
Fire/Acid/Poison Jet traps after first corner
  On south wall before the trap protected by a spike trap
Vertical Blade traps in first north corridor to dead end
  Before the blades on the west wall
Acid trap in corridor after northern section to dead end
  On south wall after trap
Acid trap in east corridor when going around the wall
  In the north east corner
Spinning blades in first north turn from east corridor
  Behind secret door on west side of hall
Acid trap in nort corridor after the shrines
  In alcove on west wall before the trap
Acid trap in hallway to east of shrine
  Before trap in north alcove
Acid trap in east hallway on way to ramp up in water
  Before trap on north wall
Blade trap surrounding valve that opens door to swim area
  In the alcove behind the valve
Spike trap right after door that is opened by valve
  After trap on east wall
Acid trap in center corridor after spiders
  On south wall near the trap
Spinning blade traps in swim
Fire darts in first north corridor after swim
  On east wall by the trap
Fire jet trap just before end area blocking the valve
  On the south wall behind the valve
Vertical blade trap at entrace to final hall
  On pillar near valve

Locks

Chest in north east room next to end room