Divine Vengeance

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File:Divine Vengeance Icon.png Divine Vengeance
Long Sword
Martial Weapon Proficiency

Minimum Level: 18
Bound to Character on Acquire
Base DamageGreyQuestion.png: 10.45
Damage: 1d8+5
Damage Types: Slash, Good, Lawful, Cold Iron, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Holy 2: This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes this weapon good aligned.
  • Axomatic 2:  This weapon is righteous and wielded by those who stand against chaos, dealing an addition 2d6 law damage on each hit. This effect makes the weapon lawfully aligned.
  • Spell Resistance +30: +30 Enhancement bonus to Spell Resistance.
  • Axomatic Burst: An axomatic weapon is lawfully aligned and infused with the power of law. It make the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals and extra 2d6 points of damage against all of chaotic alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier and 5d6 for a x4 multipliers. Chaotic characters wielding this weapon will suffer a negative level.
  • Holy Burst: A holy weapon is imbued with holy power. It make the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals and extra 2d6 points of damage against all of evil alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier and 5d6 for a x4 multipliers.
  • Spell Resistance +35: +35 Enhancement bonus to Spell Resistance.
  • Greater Dispelling: This weapon is infused with a holy power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit is will apply a Greater Dispel Magic effect to the target, stripping away its protective spells.
  • Radiance: This weapon deals 4d6 Light Damage on Critical Hit.
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Cold Iron: This iron, mined deep underground and know for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.

Material: This item is made out of: Cold Iron
Hardness: 20 Durability: 170

This shining, divine blade is of legendary repute, and is said to have been used by a paladin who ventured into the Subterrane to battle its denizens. It becomes more powerful when used by those who are devoted to Law, and its power increases even further when a paladin wields it.
Base Value: 20,001 Platinum 5 Gold 4 lbs