Difference between revisions of "Divine Might"

From DDO Compendium
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|ranks=3
|ranks=3
|cost=1
|cost=1
|activationcost={{EnhItemTreeEffect|Knight of the Chalice|1 Turn Undead}}
|activationcost=1 Turn Undead
|cooldown=20 Seconds
|cooldown=20 Seconds
|link=
|link=
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* Lasts 120 seconds
* Lasts 120 seconds
|rank3activationcost=15 Spell Points
|rank3activationcost=15 Spell Points
|tree1name=Warpriest
|tree1name=Knight of the Chalice
|tree1icon=
|tree1icon=
|tree1requirements={{EnhItemReq|Warpriest|Divine Might|1|
|tree1requirements={{EnhItemReq|Knight of the Chalice|Divine Might|5|
* Cleric 1|
* Know the Angles}}
|tree2name=Knight of the Chalice
|tree2icon=
|tree2requirements={{EnhItemReq|Knight of the Chalice|Divine Might|5|
* Paladin 2|
* Paladin 2|
* Know the Angles}}
* Know the Angles}}
}}
}}

Revision as of 16:08, 20 December 2021

Enhancement Divine Might Icon.png

Divine Might

Ranks: 3
Points (per rank): 1
Activation Cost: 1 Turn Undead
Cooldown: 20 Seconds
Benefits:

Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
Requirements
Enhancement Divine Might Icon.png

Knight of the Chalice - Divine Might

  • 5 Points spent in Tree
  • Paladin 2
Antirequisite:
  • Know the Angles