Difference between revisions of "Constructive Conduit"

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(Created page with "{{EnhItem |name=Constructive Conduit |ranks=1 |cost=1 |rank1benefit= * +30 Repair Amplification * +50 Maximum Hit Points * While in Medium Armor, Heavy Armor, or Adamantine Bo...")
 
 
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* +30 Repair Amplification
* +30 Repair Amplification
* +50 Maximum Hit Points
* +50 Maximum Hit Points
* While in Medium Armor, Heavy Armor, or Adamantine Body, +2 to Maximum Dexterity Bonus.
* While in Medium Armor, Heavy Armor, or Adamantine Body:
** +2 to Maximum Dexterity Bonus.
* +6 to the Maximum Caster Level of your Admixture spells.
* +6 to the Maximum Caster Level of your Admixture spells.
* +10 Maximum Hit Points
* +5 Positive Spell Power
* +5 Repair Spell Power
|tree1name=Renegade Mastermaker
|tree1name=Renegade Mastermaker
|tree1requirements={{EnhItemReq|Renegade Mastermaker|Constructive Conduit|20|
|tree1requirements={{EnhItemReq|Renegade Mastermaker|Constructive Conduit|20|
* Curative Admixture: Cure Serious Wounds
* Curative Admixture: Cure Serious Wounds
* Artificer Level 12}}
* Artificer 12}}
}}
}}

Latest revision as of 19:03, 15 December 2021

Enhancement Constructive Conduit Icon.png

Constructive Conduit

Ranks: 1
Points (per rank): 1
Benefits:

  • +30 Repair Amplification
  • +50 Maximum Hit Points
  • While in Medium Armor, Heavy Armor, or Adamantine Body:
    • +2 to Maximum Dexterity Bonus.
  • +6 to the Maximum Caster Level of your Admixture spells.
  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
Requirements
Enhancement Constructive Conduit Icon.png

Renegade Mastermaker - Constructive Conduit

  • 20 Points spent in Tree
  • Curative Admixture: Cure Serious Wounds
  • Artificer 12