Difference between revisions of "Constructive Conduit"

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(Created page with "{{EnhItem |name=Constructive Conduit |ranks=1 |cost=1 |rank1benefit= * +30 Repair Amplification * +50 Maximum Hit Points * While in Medium Armor, Heavy Armor, or Adamantine Bo...")
 
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* +30 Repair Amplification
* +30 Repair Amplification
* +50 Maximum Hit Points
* +50 Maximum Hit Points
* While in Medium Armor, Heavy Armor, or Adamantine Body, +2 to Maximum Dexterity Bonus.
* While in Medium Armor, Heavy Armor, or Adamantine Body
** +2 to Maximum Dexterity Bonus.
* +6 to the Maximum Caster Level of your Admixture spells.
* +6 to the Maximum Caster Level of your Admixture spells.
|tree1name=Renegade Mastermaker
|tree1name=Renegade Mastermaker
|tree1requirements={{EnhItemReq|Renegade Mastermaker|Constructive Conduit|20|
|tree1requirements={{EnhItemReq|Renegade Mastermaker|Constructive Conduit|20|
* Curative Admixture: Cure Serious Wounds
* Curative Admixture: Cure Serious Wounds
* Artificer Level 12}}
* Artificer 12}}
}}
}}

Revision as of 19:00, 17 July 2018

Enhancement Constructive Conduit Icon.png

Constructive Conduit

Ranks: 1
Points (per rank): 1
Benefits:

  • +30 Repair Amplification
  • +50 Maximum Hit Points
  • While in Medium Armor, Heavy Armor, or Adamantine Body
    • +2 to Maximum Dexterity Bonus.
  • +6 to the Maximum Caster Level of your Admixture spells.
Requirements
Enhancement Constructive Conduit Icon.png

Renegade Mastermaker - Constructive Conduit

  • 20 Points spent in Tree
  • Curative Admixture: Cure Serious Wounds
  • Artificer 12