+2 Starter Handwraps

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+2 Starter Handwraps Icon.png

+2 Starter Handwraps
Handwraps
Exotic Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 5.78
Damage: 1d6+2
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Cloth
Hardness: 16 Durability: 150

Strips of cloth meant to be wrapped around your hands.
Base Value: 6 Gold 3 lbs
Where To Find: The Voyage, End Reward