+2 Starter Great Axe

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+2 Starter Great Axe Icon.png

+2 Starter Great Axe
Great Axe
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 9.35
Damage: 1d12+2
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 130

A big, heavy, double-bladed axe wieldable only with two hands.
Base Value: 2 Platinum 12 lbs
+2 Starter Great Axe.png
Where To Find: The Voyage, End Reward