+2 Starter Light Hammer

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File:+2 Starter Light Hammer Icon.png +2 Starter Light Hammer
Light Hammer
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 4.73
Damage: 1d4+2
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 80

A small sledge with a blunt, square head.
Base Value: 1 Gold 2 lbs
+2 Starter Light Hammer.png
Where To Find: The Voyage, End Reward