+2 Starter Greatsword

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+2 Starter Greatsword Icon.png

+2 Starter Greatsword
Great Sword
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 9.90
Damage: 2d6+2
Damage Types: Slash, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 130

The largest of the swords, this weapon can only be used with two hands. The cross guard of this sword appears to have some engraving that was filed off.
Base Value: 5 Platinum 8 lbs
+2 Starter Greatsword.png
Where To Find: The Voyage, End Reward