Archmage Specialization V

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Enhancement Archmage Specialization Icon.png

Archmage Specialization V

Ranks: 1
Points (per rank): 1
Activation Cost: 15 Spell Points
Benefits: Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Dismissal SLA Icon.pngSpell-Like Ability:
Dismissal
  • Cooldown: 6 Seconds
Enhancement Cloudkill SLA Icon.pngSpell-Like Ability:
Cloudkill
  • Cooldown: 15 Seconds
Enhancement Hold Monster SLA Icon.pngSpell-Like Ability:
Hold Monster
  • Cooldown: 6 Seconds
Enhancement Cyclonic Blast SLA Icon.pngSpell-Like Ability:
Cyclonic Blast
  • Cooldown: 15 Seconds
Enhancement Shadow Walk SLA Icon.pngSpell-Like Ability:
Shadow Walk
  • Cooldown: 6 Seconds
Enhancement Waves of Fatigue SLA Icon.pngSpell-Like Ability:
Waves of Fatigue
  • Cooldown: 6 Seconds
Enhancement Flesh to Stone SLA Icon.pngSpell-Like Ability:
Flesh to Stone
  • Cooldown: 6 Seconds

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

Requirements
Enhancement Archmage Specialization Icon.png

Archmage - Archmage Specialization V

  • 30 Points spent in Tree
  • Archmage Specialization IV
  • Wizard 18