Archmage Specialization II

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Enhancement Archmage Specialization Icon.png

Archmage Specialization II

Ranks: 1
Points (per rank): 1
Activation Cost: 3 Spell Points
Cooldown: 6 Seconds
Benefits: Gain a more powerfule Spell Like Ability from the school you have chosen.

Enhancement Resist Energy SLA Icon.pngSpell-Like Ability:
Resist Energy
Enhancement Web SLA Icon.pngSpell-Like Ability:
Web
File:Enhancement Otto's Resistable Dance SLA Icon.png Spell-Like Ability: Otto's Resistable Dance
Enhancement Gust of Wind SLA Icon.pngSpell-Like Ability:
Gust of Wind
Enhancement Blur SLA Icon.pngSpell-Like Ability:
Blur
Enhancement Command Undead SLA Icon.pngSpell-Like Ability:
Command Undead
Enhancement Knock SLA Icon.pngSpell-Like Ability:
Knock

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

Requirements
Enhancement Archmage Specialization Icon.png

Archmage - Archmage Specialization II

  • 5 Points spent in Tree
  • Wizard 3