Champion of Good

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Enhancement Bastion of Purity Icon.png

Champion of Good

Ranks: 1
Points (per rank): 1
Benefits:

  • Gain:
    • +4 Charisma
    • +10 Melee Power
    • +10 Ranged Power
    • When wielding a weapon:
      • It becomes Good aligned for purposes of bypassing damage reduction
  • Courage of Heaven is updated to:
    • Additional +2 Saves vs Fear and Enchantment
  • Slayer of Evil now updated to
    • +7d6 Light Damage
    • Scales with 200% of the higher of Melee or Ranged Power
  • Aura of Courage now grants:
    • +3% Sacred Bonus to Melee and Ranged Damage
  • Your Ascendancy is updated to:
    • Blessed Purpose now stacks up to 25 times


Description:
You gain+4 Charisma and 1- Melee and Ranged Power. The save bonuses vs. Fear and Enchanments granted by Courage of Heaven are increased by an additional +2. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction. Your Slayer of Evil now deals 7d6 Light damage that scales with 200% Melee or Ranged Power (whichever is higher).


In addition, your Aura of Courage now grants allies a +3% Sacred Bonus to melee and ranged damage, and if you have Ascendancy your Blessed Purpose now stacks up to 25 times.
Requirements
Enhancement Bastion of Purity Icon.png

Knight of the Chalice - Champion of Good

  • 40 Points spent in Tree
  • Slayer of Evil III
  • Paladin 20