Thunder-Forged (Orb)
Introduction[edit]
Thunder-Forged is a crafting method introduced in Update 21. This crafting method uses the [[Magma Forge] as the crafting device. This is found within The Ruins of Thunderholme and can be found in the lower levels.
This page shows the recipes for upgrading Thunder-Forged Orb. To see basic information about Thunder-Forged crafting,or find links to other weapon types, click here.
Tier 0[edit]
The orb, upon upgrading Tier 0, the orb becomes Bound to Character. It also gets the following changes within each recipe chosen:
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In addition, you may choose from one of the following recipes to upgrade One-Handed weapons to Tier 1:
Recipe | Benefit | Cost |
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Blinding Fear | On Hit: Blinds and Shakens foe for 6 seconds, 12 second cool down | |
Touch of Shadows | On Hit: 8d6 Negative Energy Damage. | |
Dwarvencraft Potency | Passive: +96 Equipment Bonus to each of your Spell Powers. | |
Dwarvencraft Combustion | Passive: +144 Equipment Bonus to Fire Spell Power. | |
Dwarvencraft Nullification | Passive: +144 Equipment Bonus to Negative Energy Spell Power. | |
Dwarvencraft Radiance | Passive: +144 Equipment Bonus to Light and Alignment Spell Power. | |
Dwarvencraft Devotion | Passive: +144 Equipment Bonus to Positive Spell Power. | |
Dwarvencraft Glaciation | Passive: +144 Equipment Bonus to Cold Spell Power. | |
Dwarvencraft Resonance | Passive: +144 Equipment Bonus to Sonic Spell Power. | |
Dwarvencraft Corrosion | Passive: +144 Equipment Bonus to Acid Spell Power. | |
Dwarvencraft Impulse | Passive: +144 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage). | |
Dwarvencraft Magnetism | Passive: +144 Equipment Bonus to Electric Spell Power. | |
Dwarvencraft Reconstruction | Passive: +144 Equipment Bonus to Repair and Rust Spell Power. | |
Dwarvencraft Combustion | Passive: +144 Equipment Bonus to Fire Spell Power. | |
Touch of Flames | On Hit: 10d6 Fire Damage. | |
1st Degree Burnse | On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.) This effect may only occur on-hit once every two seconds. Also 5d6 Fire Damage. |
Tier 1[edit]
The orb, upon upgrading to Tier 2, gets the following changes within each recipe chosen:
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Added
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In addition, you may choose from one of the following recipes to upgrade the Orb to Tier 2:
Recipe | Benefit | Cost |
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Green Augment Slot | Adds a Green Augment Slot | |
Purple Augment Slot | Adds a Purple Augment Slot | |
Dragon's Blessing | On Friend-Targeted Spell Cast: 5% chance of AOE Healing Effect (~100HP) centered on target (AOE is size of Mass Cure spells). | |
2nd Degree Burns | On Hit: 10% chance to slow 50% (No Save) for 10 seconds (non-bosses only). | |
Dwarvencraft Focus | Passive: +3 Equipment Bonus to all Spell DCs. | |
Dwarvencraft Spell Penetration | Passive: +7 Bonus to Spell Penetration | |
Paralyzing Fear | On Hit: 5% chance to Paralyze (no save) for 5 seconds. | |
Wrath of Flames | On Hit: 5% Chance AOE 228 to 380 fire damage (DC 50 Reflex Save for half). | |
Wrath of Shadows | On Hit: 5% Chance AOE 228 to 380 negative energy damage (DC 50 Fortitude Save for half). | |
Dragon's Edge | Passive: Armor-Piercing 35%. On Crit: 33 to 105 Bleeding Damage | |
Dwarvencraft Abjuration Focus | Passive: +5 Equipment Bonus to the DC to resist your Abjuration spells. | |
Dwarvencraft Conjuration Focus | Passive: +5 Equipment Bonus to the DC to resist your Conjuration spells. | |
Dwarvencraft Enchantment Focus | Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells. | |
Dwarvencraft Evocation Focus | Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells. | |
Dwarvencraft Illusion Focus | Passive: +5 Equipment Bonus to the DC to resist your Illusion spells. | |
Dwarvencraft Necromancy Focus | Passive: +5 Equipment Bonus to the DC to resist your Necromancy spells. | |
Dwarvencraft Transmutation Focus | Passive: +5 Equipment Bonus to the DC to resist your Transmutation spells. |
Tier 2[edit]
The orb, upon the final upgrade, gets the following changes within each recipe chosen:
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Added
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In addition, you may choose from one of the following recipes to complete the Orb:
Recipe | Benefit | Cost |
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Eternal Scorching Light | On Light / Fire Spell Damage: +50 temporary Spell Points that last for 30 seconds (triggers once per 45 seconds). | |
Eternal Chilling Darkness | On Negative / Cold Spell Damage: +50 temporary Spell Points for 30 seconds (triggers once per 45 seconds). | |
Crippling Flames | On Hit: 5% chance to apply 2 Negative Levels. On Crit: 135 to 325 Fire Damage. | |
Burning Emptiness | On Vorpal: 55 to 110 Fire Damage every 2 seconds for 10 seconds. On Crit: 108 to 260 Negative Energy Damage. | |
Mortal Fear | On Hit: 8d8 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half. | |
Dwarvencraft Fire Lore | Passive: Your Fire spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Fire Lore | Passive: Your Fire spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Void Lore | Passive: Your Negative Energy spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Radiance Lore | Passive: Your Light and Alignment spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft HealingLore | Passive: Your Healing spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Ice Lore | Passive: Your Cold spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Sonic Lore | Passive: Your Sonic spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Acid Lore | Passive: Your Acid spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Kinetic Lore | Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Lightning Lore | Passive: Your Electric spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Repair Lore | Passive: Your Repair and Rust spells gain a +20% Equipment Bonus to their chance to Critical Hit. | |
Dwarvencraft Lore | Passive: All of your spells gain a +15% Equipment Bonus to their chance to Critical Hit. | |
Body Breaker | On Hit: 5% Chance Fortitude Save -5, Sunder Attempt. | |
Leg Breaker | On Hit: 5% Chance Reflex Save -5, Trip Attempt. | |
Body Breaker | On Hit: 5% Chance Fortitude Save -5, Sunder Attempt. | |
Mind Breaker | On Hit: 5% Chance Will Save -5, Hold Monster Attempt. | |
Draconic Reinvigoration | Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead and Bard Songs. On Damage or Spell Damage: 2% chance to regenerate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once per 100 seconds). | |
3rd Degree Burns | On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.) | |
Fire Storm | Red Dragon Breath (3 uses per rest): Like a red dragon, you can breathe a powerful cone of intense flames that deals 1d15+15 fire damage per caster level (Reflex save for half) to enemies within its area of effect. You can use this ability 5 times per rest. This is considered an Evocation Spell as well as a Breath Weapon. Caster level: 30 | |
Ice Storm | White Dragon Breath (3 uses per rest): Like a white dragon, you can breathe a powerful cone of intense cold that deals 1d15+15 cold damage per caster level (Reflex save for half) to enemies within its area of effect. You can use this ability 5 times per rest. This is considered an Evocation Spell as well as a Breath Weapon. Caster level: 30 | |
Acid Storm | Black Dragon Breath (3 uses per rest): Like a black dragon, you can breathe a powerful stream of acid that deals 1d15+15 acid damage per caster level (Reflex save for half) to enemies within its area of effect. You can use this ability 5 times per rest. This is considered an Evocation Spell as well as a Breath Weapon. Caster level: 30 | |
Lightning Storm | Blue Dragon Breath (3 uses per rest): Like a blue dragon, you can breathe a powerful bolt of lightning that deals 1d15+15 electric damage per caster level (Reflex save for half) to enemies within its area of effect. You can use this ability 5 times per rest. This is considered an Evocation Spell as well as a Breath Weapon. Caster level: 30 |