Ranks: 1 Points (per rank): 1 Activation Cost: 10 Spell Points Cooldown: 9 Seconds Benefits:
Activate: You are able to leap through the air to bring the fight to your enemies or travers chasms that make normal adventurers balk.
- Uses of this ability recharge at a rate of one very
- 15 seconds in private areas
- 3 seconds in public areas
- If you already have the Leap of Faith Feat
Description: You are now able to leap through the air to bring the fight to your enemies or traverse chasms what make normal adventurers balk. 9 second cooldown. Using this ability costs 10 spell points. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in town. If you already have the Leap of Faith feat, this instead increases its max charges by 3. |