+2 Starter Hand Axe

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Revision as of 18:24, 18 November 2023 by MNDeveloper (talk | contribs) (Created page with "{{Template:Weapon |name = +2 Starter Hand Axe |type = Hand Axe |minlevel = 4 |absoluteminlevel = |binding = btcoa |proficiency = Martial |basedamagerating = 6.05 |damage = {{Dice||1|6||2}} |damagetype = {{DamageType|Slash|Magic}} |critprofile = {{ItemCritProfile||3}} |attackmod = {{WeaponMod|STR}} |damagemod = {{WeaponMod|STR}} |enchantments = * {{EnhancementBonus|2}} * {{Elemental|Electricity||1||Shock}} * {{Starter}} |description = A smaller version...")
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+3 Magnetism Electrified Hand Axe Icon.png

+2 Starter Hand Axe
Hand Axe
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 6.05
Damage: 1d6+2
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 80

A smaller version of the Battleaxe, favored as an offhand weapon by dwarves.
Base Value: 6 Gold 3 lbs
+2 Starter Hand Axe.png
Where To Find: The Voyage, End Reward