Weapon Training (Artificer) (Tier 1)
From DDO Compendium
Revision as of 15:07, 30 June 2018 by MNDeveloper (talk | contribs) (Created page with "{{EnhItem |name=Weapon Training |ranks=1 |cost=2 |link=Artificer Weapon Training |description=Gain bonuses to Attic and Damage with one of: Crossbows, Hammers & Morningstar, o...")
{{EnhItem |name=Weapon Training |ranks=1 |cost=2 |link=Artificer Weapon Training |description=Gain bonuses to Attic and Damage with one of: Crossbows, Hammers & Morningstar, or Hand and a Half weapons. |rank1benefit=
Crossbow Training: +1 to attack rolls with all crossbows. +1 to damage with all non-repeating crossbows.
Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
Hand an a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +2% change of producing magical weapon effects such as Flaming
- Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
- You gain and additional +15 Physical and Magical Resistance Rating innately, regardless of your Armor.
- Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 5, for a total of +40.
|tree1name=Battle Engineer
|tree1requirements=Battle Engineer - Weapon Training
- Tier 1
- 1 Points spent in Tree
- Artificer Level 1
- Tier 2
- 5 Points spent in Tree
- Artificer Level 2
- 10 Points spent in Tree
- Artificer Level 3
- 20 Points spent in Tree
- Artificer Level 4